MARPRO

So.

A couple weeks back a friend told me about a man who conned his way into 50 grand on kickstarter, saying that he’d make this awesome RPG.  Now, he has experience in the field, so it’s not completely out there – the long and the short of it is that it’s been many years and he’s delivered….not a whole hell of a lot.

And shit, I can do that.  I don’t deliver on my promises all the time, and like a sucker, I’ve been doing it for free.  More seriously, my favorite part of gaming is setting the world up.  After that I get kind of bored with the whole GMing….thing.  So for shits and giggles, I’m going to go ahead and make an RPG, and post it on here over time.  The goal is to finish before whatshisname does.

Admittedly, I’m not going to include art or printing or anything – so if any artists or printers want to donate up to 50K worth of work, we might be able to make this a fair substitute.

Ok.  So I’m going to assume that what I like in games is the same thing that other people do.

I like modern magitek stuff, where because of some handwave or another melee weapons are still viable.  On the old-now-nonexistent blog I did a whole post on reasons that might justify it.

I don’t like travel in games.  So the setting is going to be some sort of modern Megalopolis.  Think Midgar or Chicago on steroids.

I like different kinds of magic, each one better than or weaker than others.  An elemental rock paper scissors.  The best model for this I’ve found is the Chinese Elements, where the five elements are bolstered by another (say, Wood making Fire stronger), or weakened by another (Fire is weakened by Water).  I won’t use these elements, but I’ll definitely use the model.

I like other realms.  Angel Sanctuary and a poorly understood reading of the Cthulhu Mythos are the driving factors behind this.  So, the five sources of magic are:  Natural (plants, animals, etc), Man (stuff Wizards came up with – need a better name), Astral (Cthulhu-esque-man-was-not-meant-to-know), Demonic, and Angelic.

I really like factions.  Not sure where I’m going with this one.

I like characters to start out simply, with limited, clearly cut out options.  I know, this is bizarre given that GURPS is my usual game system of choice, but there’s a little too much of a quicksandbox effect with it.  D&D 4th Edition’s way of handling combat may be a decent basis for what I’m going to do.

Oh.  And game balance is a lie.  So I’m not really going to worry too hard about that.

We’ll see how long I keep up with this.  Oh – and the system is MARPRO – My Awesome Rpg PROject.

-AP