College of Cthulhu

So, the plan this fall is running a Call of Cthulhu game set in Miskatonic University. I had picked up a book for it a few years back, but never really had a chance to use it before. I’ll be doing a monthly game, where a month of in-game time will pass between sessions. Essentially the school years will match up.

Maybe a little odd, It makes sense for a Call of Cthulhu campaign though. One of the challenges I’ve had running them before is the “ok, and what do you do next?” The idea of having the characters just go through their regular lives for a few weeks is just foreign to me. This will give the characters opportunity to read Tomes or do research, have extended stays in the Arkham Asylum or the hospital (Call of Cthulhu is really really lethal). Kinda like in the Harry Potter novels when Hermione would pop in and say “yeah, over the last week I read this in the library” sorta thing. Important stuff that can be interesting to the story, but really boring to go through the details of how they found it out. Or at least, beyond my means.

An added benefit to this set up – when players die, they’re already in an area where there are loads of other characters, who will be forced to interact with them by teachers and the like. Similarly, college is a time when students minds are opened to new possibilities and horizons – the parallels to the sanity-blasting effects of learning the true nature of the universe are just too much fun to not play with.

I’m not sure how much I’ll stick to the Setting as Written in the book – I’m a fair bit influenced by the Librarians’ episode where they visit the Lovecraft college (like every other major university, 1 in 5 students mysteriously disappears in the night, never to be seen again). I need to go over its rules for creating student characters though. Maybe once I’m done packing.

-AP